Age: 5+, Group Size: 10+ people, Energy Level: High
Target Themes: Self-control, Communication, Critical thinking, Leadership, Teamwork
Supplies: Blindfold (optional)

In this game, four to six players will be human obstacles, while the rest of the group will be split into pairs. Explain that the space will be transformed into an obstacle course that people will need to negotiate. Ask for volunteers to be the “obstacles,” then place them strategically around the room and help them to create the course. This may include stepping over a volunteer (or frozen log), crawling under a table or stepping through a hoop of some sort (ice cave), walking between two people who are standing close together (crevasse), being held in mid-air (climbing in and out of the survival tent), avoiding a person pacing back and forth (snow plow), or stopping at a station to complete a task (like singing “Rudolph the Red Nosed Reindeer”). Have the remaining participants pair up, so that everyone has a buddy. Explain that there has been a terrible blizzard in the room. Some players can still see (one person in each pair), but others have become snow blind (the other person in the pair who must close their eyes or use a blindfold). Give the pairs a minute to decide which person will play each role. Have each pair line up at the beginning of the course. The game begins when the pairs navigate their way through “the blizzard.” The players who can see must lead the blinded players through both the blizzard and obstacles safely. (Depending on the group, allow the guides to lead their partners by touching them lightly on the shoulders or instruct them to use only words). Send pairs through at staggered intervals so players do not bump into each other. Remind guides to watch not only their partner but other groups, as well. The game ends when each pair has successfully completed the course.

Variation: Have the group direct people through the blizzard. Choose a volunteer to be blindfolded and help them to the starting line. Have another player/volunteer to be their “spotter” and follow them, making sure that they are safe at all times, but explain that the spotter may not give directions.Directions and help may only come from the group, who are standing at the perimeter. Begin by letting anyone give directions. When this becomes too chaotic, freeze the game and have the blindfolded player explain what was easy or hard and what she or he needs to be successful.


For younger kids (K, 1, 2), we had the guide hold one end of a scarf and the blindfolded child hold the other end. This way, they were still dependent on one another but it was less dangerous due to the age factor